![]() ![]() Автор сообщения: NetshadeXIf I cap the framerate at 100 fps (staying clear of the 120 fps refresh rate limit of my screen), I get small micro drops to 95 fps. There's something seriously off in the frame pacing with this game. That improves things but it still won't hard lock to 60. Then fixing the refresh rate in game to the same 60. The best result I've gotten is using the Nvidia control panel to set my 120Hz g-synced screen to a fixed refresh rate of 60 fps and enabling v-sync in the Nvidia control panel. Massive overhead but it doesn't seem to matter. At medium settings VRAM usage drops below 8GB on my 12 GB card. Capping it even lower at 40 fps, same story, drops to 37-38.Ĭapped at 40 fps the game uses only 12% of my 12700K and around 40% of my 4070ti at 4K. If I cap the fps to 60 I get the same drops, but this time to around 57-59 resulting in the same hitches. It never drops far below 95 fps though, so you'd think capping the fps to 60 would fix my issue. They're very brief resulting in a micro stutter or hitch If I cap the framerate at 100 fps (staying clear of the 120 fps refresh rate limit of my screen), I get small micro drops to 95 fps. It's an odd thing that's going on with this game: ![]() ReBar is enabled and RT is disabled and the game is installed on a 2TB Nvme SSD. Experiment with the RBAR setting if your system supports that. This game really needs to be installed on an SSD, though.ĭisable RT. Автор сообщения: cswigerI don't get hitches or stuttering- except cell transitions- on a 16 GB i7-4970k and a 12 GB VRAM 1080 Ti. ![]()
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